Time Out Sydney / Issue 26: May 7 - 13, 2008

Create Sound effects

Ever wanted to know how to make the sound of penguins dancing, one hand clapping, or brains exploding? Alexandra Coghlan explores the world of Foley art

Create Sound effects

Sound artist John Dennison at work

Remember Monty Python's King Arthur galloping through the English countryside on his faithful steed, Patsy, with a pair of coconut shells for sound effects? It was a joke about something so common we don't notice it: the art of making Foley.

Foley artists (named after legendary Universal soundman Jack Foley) are the unsung creators of the environmental sounds of cinema. We've all heard the swish of a Hitchcock shower-curtain, the creak of stirrup-leather at the OK Corral, the clink of James Bond's vodka Martini - but how many of us realize that the sound was an effect that had to be created, and added to the sound track in post-production?

"It's storytelling, really," explains John Dennison, a 28-year veteran of the profession. "People think it's just mimicking a sound, but Foley is actually the art of becoming the characters and walking with their body language and rhythm. Even something simple like sitting down in a chair - there are so many different ways of doing it: heavily, in a huff, timidly, perching on the edge."

"Often the sounds we create will sound more ‘real' than the real ones," he says, and that's the skill. A good Foley artist will listen and recreate not just the literal sounds, but the perception of them in that moment. "Sometimes you are trying to recreate reality, at other times you are aiming for something deliberately hyperbolic or gross."

The job is often referred to as ‘walking Foley'; a Foley stage is a series of built-in floor surfaces which assist the Foley artist's most frequently performed task: recreating footsteps.

"Every Foley artist has a collection of favourite shoes," Dennison reveals. "Characters are defined by the way they walk. Think about the jangling spurs and heavy tread of a villain, or the swirling of a heroine's skirt in period drama. Do they step heel-toe, or slide their feet? And if they jump, how much weight do they put into it?"

Foley artists are also responsible for dramatic and atmospheric noise: anything from early morning birdsong to the din of a battle-scene. And there are almost no lengths to which they will not go to get these sounds precisely right.

"For the Imax movie Antarctica," says Dennison, "we brought half a tonne of real ice into the studio, and we were all walking around in duffel coats and Ugh boots, trying to recreate the sounds of these penguins walking and sliding... In the end, we created the sounds by sliding a soft wet leather glove across the ice, using our hands to give the right sweep and speed of the movement."

Predictably, the horror genre demands some especially messy work.

"Back in the 80s, we did some low-budget horror films including The Roly Poly Man," Dennison recalls, "which was about a giant worm that grew inside people's brains and exploded, so there were lots of splattering and exploding noises that we used boiling porridge for."

With punches and falls, the Foley artist often ends up hitting himself, or throwing himself on the ground. Dennison has "given up doing that now," and prefers the lighter touch of intimate scenes. "The reassuring stroke of an arm, the sound of someone dressing quietly - it all needs to be so understated."
Despite the technical aspects, good Foley really depends on the artist's instinct and imagination.

"It just has to be felt," Dennison stresses. "It's a case of trial and error until you believe it. There are no real formulas in this profession. Some of the old classics, like the coconuts as horses hooves, still work."

Film

John Jameson Production
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